﻿using System;

namespace FallingRox
{
    public abstract class MoveableObject : GameObject
    {
        public void MoveLeft()
        {
            this.Position.Col--;
        }

        public void MoveRight()
        {
            this.Position.Col++;
        }

        public void MoveUp()
        {
            this.Position.Row--;
        }

        public void MoveDown()
        {
            this.Position.Row++;
        }
    }
}
